Split debug and old gamescope packages
This commit is contained in:
166
pkgs/gamescope-dbg/default.nix
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166
pkgs/gamescope-dbg/default.nix
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@@ -0,0 +1,166 @@
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{ stdenv
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, fetchFromGitHub
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, libgcc
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, meson
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, pkg-config
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, ninja
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, xorg
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, libdrm
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, libei
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, vulkan-loader
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, vulkan-headers
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, wayland
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, wayland-protocols
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, libxkbcommon
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, glm
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, gbenchmark
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, libcap
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, libavif
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, SDL2
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, pipewire
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, pixman
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, libinput
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, glslang
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, hwdata
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, openvr
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, stb
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, wlroots
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, libliftoff
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, libdecor
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, libdisplay-info
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, lib
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, makeBinaryWrapper
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, patchelfUnstable
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, nix-update-script
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, enableExecutable ? true
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, enableWsi ? true
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}:
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let
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joshShaders = fetchFromGitHub {
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owner = "Joshua-Ashton";
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repo = "GamescopeShaders";
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rev = "v0.1";
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hash = "sha256-gR1AeAHV/Kn4ntiEDUSPxASLMFusV6hgSGrTbMCBUZA=";
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};
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in
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stdenv.mkDerivation (finalAttrs: {
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pname = "gamescope";
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version = "3.14.16";
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src = fetchFromGitHub {
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owner = "ValveSoftware";
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repo = "gamescope";
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rev = "0065946d1bf69584714a17698947ab80a97128bc";
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fetchSubmodules = true;
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hash = "sha256-PiDXHq7/CxIOday5DQyAG6i3+ggm6zp3iSPIhq63EOk=";
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};
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patches = [
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# Unvendor dependencies
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./use-pkgconfig.patch
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# Make it look for shaders in the right place
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./shaders-path.patch
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];
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# We can't substitute the patch itself because substituteAll is itself a derivation,
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# so `placeholder "out"` ends up pointing to the wrong place
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postPatch = ''
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substituteInPlace src/reshade_effect_manager.cpp --replace "@out@" "$out"
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'';
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mesonFlags = [
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(lib.mesonBool "enable_gamescope" enableExecutable)
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(lib.mesonBool "enable_gamescope_wsi_layer" enableWsi)
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"-Dc_args=-fsanitize-recover=address"
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"-Dc_link_args=-fsanitize-recover=address"
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"-Dcpp_args=-fsanitize-recover=address"
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"-Dcpp_link_args=-fsanitize-recover=address"
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"--buildtype=debugoptimized"
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"-Db_sanitize=address"
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];
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# don't install vendored vkroots etc
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mesonInstallFlags = ["--skip-subprojects"];
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strictDeps = true;
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dontStrip = true;
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depsBuildBuild = [
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pkg-config
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];
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nativeBuildInputs = [
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meson
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pkg-config
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ninja
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] ++ lib.optionals enableExecutable [
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makeBinaryWrapper
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glslang
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];
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buildInputs = [
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pipewire
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hwdata
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xorg.libX11
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wayland
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wayland-protocols
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vulkan-loader
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openvr
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glm
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] ++ lib.optionals enableWsi [
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vulkan-headers
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] ++ lib.optionals enableExecutable (wlroots.buildInputs ++ [ # gamescope uses a custom wlroots branch
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xorg.libXcomposite
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xorg.libXcursor
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xorg.libXdamage
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xorg.libXext
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xorg.libXi
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xorg.libXmu
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xorg.libXrender
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xorg.libXres
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xorg.libXtst
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xorg.libXxf86vm
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libavif
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libdrm
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libei
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libliftoff
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SDL2
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libdecor
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libinput
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libxkbcommon
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gbenchmark
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pixman
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libcap
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stb
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libdisplay-info
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]);
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postInstall = lib.optionalString enableExecutable ''
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# using patchelf unstable because the stable version corrupts the binary
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${lib.getExe patchelfUnstable} $out/bin/gamescope \
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--add-rpath ${vulkan-loader}/lib \
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--add-needed ${libgcc.lib}/lib/libasan.so.8 \
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--add-needed libvulkan.so.1
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# --debug-layers flag expects these in the path
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wrapProgram "$out/bin/gamescope" \
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--prefix PATH : ${with xorg; lib.makeBinPath [xprop xwininfo]}
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# Install ReShade shaders
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mkdir -p $out/share/gamescope/reshade
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cp -r ${joshShaders}/* $out/share/gamescope/reshade/
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'';
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passthru.updateScript = nix-update-script {};
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meta = with lib; {
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description = "SteamOS session compositing window manager";
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homepage = "https://github.com/ValveSoftware/gamescope";
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license = licenses.bsd2;
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maintainers = with maintainers; [ nrdxp pedrohlc Scrumplex zhaofengli k900 ];
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platforms = platforms.linux;
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mainProgram = "gamescope";
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};
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})
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