Split into more modules and add bounds checking to widgets
This commit is contained in:
@@ -0,0 +1,446 @@
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use smithay_client_toolkit::reexports::calloop::{EventLoop, LoopHandle}; use smithay_client_toolkit::reexports::calloop_wayland_source::WaylandSource;
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use smithay_client_toolkit::{
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activation::{ActivationState, ActivationHandler, RequestData},
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compositor::{CompositorState, CompositorHandler},
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output::{OutputHandler, OutputState},
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registry::{RegistryState, ProvidesRegistryState},
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registry_handlers,
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seat::{
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pointer::{PointerEvent, PointerEventKind, PointerHandler},
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SeatState, SeatHandler, Capability
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},
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shell::{
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xdg::{
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window::{WindowHandler, Window, WindowConfigure, WindowDecorations},
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XdgShell,
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},
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WaylandSurface,
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},
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shm::{ slot::{SlotPool, Buffer},
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Shm, ShmHandler
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},
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delegate_registry, delegate_compositor, delegate_seat, delegate_output,
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delegate_xdg_shell, delegate_shm, delegate_activation, delegate_xdg_window,
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delegate_pointer,
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};
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use wayland_client::{
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Connection, QueueHandle,
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globals::registry_queue_init,
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protocol::{wl_surface, wl_output, wl_seat, wl_shm, wl_pointer},
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};
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use std::time::Duration;
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use anyhow::Result;
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use crate::wayland::{
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draw::DrawPath,
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builder::{TextAreaBuilder, DrawAreaBuilder, ButtonBuilder},
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ui::{self, Widget},
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Position,
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};
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const WINDOW_HEIGHT: u32 = 256;
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const WINDOW_WIDTH: u32 = 512;
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pub(crate) struct SimpleWindow {
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registry_state: RegistryState,
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seat_state: SeatState,
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output_state: OutputState,
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shm: Shm,
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xdg_activation: Option<ActivationState>,
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buffer: Option<Buffer>,
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pool: SlotPool,
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window: Window,
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ui: Option<ui::Window>,
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width: u32,
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height: u32,
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cursor_down: bool,
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exit: bool,
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first_configure: bool,
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pointer: Option<wl_pointer::WlPointer>,
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_loop_handle: LoopHandle<'static, SimpleWindow>,
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draw_path: DrawPath,
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}
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impl SimpleWindow {
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pub(crate) fn run() -> Result<()> {
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let conn = Connection::connect_to_env()?;
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let (globals, event_queue) = registry_queue_init(&conn)?;
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let qh = event_queue.handle();
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let mut event_loop: EventLoop::<SimpleWindow> =
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EventLoop::try_new()?;
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let loop_handle = event_loop.handle();
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WaylandSource::new(conn.clone(), event_queue).insert(loop_handle)?;
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let compositor = CompositorState::bind(&globals, &qh)?;
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let xdg_shell = XdgShell::bind(&globals, &qh)?;
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let shm = Shm::bind(&globals, &qh)?;
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let xdg_activation = ActivationState::bind(&globals, &qh).ok();
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let surface = compositor.create_surface(&qh);
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let window = xdg_shell.create_window(surface, WindowDecorations::RequestServer, &qh);
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window.set_title("A window");
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window.set_app_id("simmer.simplewindow");
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window.set_min_size(Some((WINDOW_WIDTH, WINDOW_HEIGHT)));
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window.set_max_size(Some((WINDOW_WIDTH, WINDOW_HEIGHT)));
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window.commit();
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if let Some(activation) = xdg_activation.as_ref() {
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activation.request_token(
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&qh,
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RequestData {
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seat_and_serial: None,
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surface: Some(window.wl_surface().clone()),
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app_id: Some(String::from("simmer.waywrite")),
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},
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)
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}
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let pool = SlotPool::new((WINDOW_WIDTH as usize) * (WINDOW_HEIGHT as usize) * 4, &shm)?;
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let mut simple_window = SimpleWindow {
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registry_state: RegistryState::new(&globals),
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seat_state: SeatState::new(&globals, &qh),
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output_state: OutputState::new(&globals, &qh),
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xdg_activation,
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shm,
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buffer: None,
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pool,
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window,
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ui: None,
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width: WINDOW_WIDTH,
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height: WINDOW_HEIGHT,
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cursor_down: false,
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exit: false,
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first_configure: true,
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pointer: None,
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_loop_handle: event_loop.handle(),
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draw_path: DrawPath::new(),
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};
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loop {
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event_loop.dispatch(Duration::from_millis(16), &mut simple_window)?;
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if simple_window.exit {
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println!("exiting");
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break;
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}
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}
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Ok(())
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}
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}
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impl CompositorHandler for SimpleWindow {
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fn scale_factor_changed(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: &wl_surface::WlSurface,
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_: i32) {}
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fn transform_changed(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: &wl_surface::WlSurface,
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_: wl_output::Transform) {}
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fn frame(
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&mut self,
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conn: &Connection,
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qh: &QueueHandle<Self>,
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_: &wl_surface::WlSurface,
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_: u32
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) {
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self.draw(conn, qh);
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}
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}
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impl SeatHandler for SimpleWindow {
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fn seat_state(&mut self) -> &mut SeatState {
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&mut self.seat_state
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}
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fn new_seat(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: wl_seat::WlSeat
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) {}
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fn new_capability(
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&mut self,
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_: &Connection,
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qh: &QueueHandle<Self>,
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seat: wl_seat::WlSeat,
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capability: Capability,
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) {
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if capability == Capability::Pointer && self.pointer.is_none() {
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println!("Set pointer capability");
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let pointer = self.seat_state.get_pointer(qh, &seat).expect("Failed to create pointer");
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self.pointer = Some(pointer);
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}
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}
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fn remove_capability(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: wl_seat::WlSeat,
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capability: Capability,
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) {
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if capability == Capability::Pointer && self.pointer.is_some() {
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println!("Unset pointer capability");
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self.pointer.take().unwrap().release();
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}
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}
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fn remove_seat(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: wl_seat::WlSeat,
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) {}
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}
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impl OutputHandler for SimpleWindow {
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fn output_state(&mut self) -> &mut OutputState {
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&mut self.output_state
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}
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fn new_output(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: wl_output::WlOutput,
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) {}
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fn update_output(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: wl_output::WlOutput,
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) {}
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fn output_destroyed(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: wl_output::WlOutput,
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) {}
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}
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impl WindowHandler for SimpleWindow {
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fn request_close(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: &Window
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) {
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self.exit = true;
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}
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fn configure(
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&mut self,
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conn: &Connection,
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qh: &QueueHandle<Self>,
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_: &Window,
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_: WindowConfigure,
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_: u32,
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) {
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if self.first_configure {
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self.first_configure = false;
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self.draw(conn, qh);
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}
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if self.ui.is_none() {
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let mut draw_area = DrawAreaBuilder::new();
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draw_area.position(0.0, 50.0);
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draw_area.width(self.width as f32 - 100.0);
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draw_area.height(self.height as f32 - 50.0);
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draw_area.path(&mut self.draw_path);
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let draw_area = draw_area.finish();
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let mut window = ui::Window::new(
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self.width.try_into().unwrap(),
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self.height.try_into().unwrap(),
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draw_area,
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);
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let mut button = ButtonBuilder::new();
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button.position(self.width as f32 - 100.0, 50.0);
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button.width(100.0);
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button.height(50.0);
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let button = button.finish();
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let mut text_area = TextAreaBuilder::new();
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text_area.position(0.0, 0.0);
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text_area.width(self.width as f32);
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text_area.height(50.0);
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let text_area = text_area.finish();
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window.add_widget(button);
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window.add_widget(text_area);
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self.ui = Some(window);
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}
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}
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}
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impl ShmHandler for SimpleWindow {
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fn shm_state(&mut self) -> &mut Shm {
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&mut self.shm
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}
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}
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impl ActivationHandler for SimpleWindow {
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type RequestData = RequestData;
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fn new_token(&mut self, token: String, _: &Self::RequestData) {
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self.xdg_activation
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.as_ref()
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.unwrap()
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.activate::<SimpleWindow>(self.window.wl_surface(), token);
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}
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}
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impl PointerHandler for SimpleWindow {
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fn pointer_frame(
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&mut self,
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_conn: &Connection,
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_qh: &QueueHandle<Self>,
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_pointer: &wl_pointer::WlPointer,
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events: &[PointerEvent],
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) {
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use PointerEventKind::*;
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for event in events {
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// Ignore events for other surfaces
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if &event.surface != self.window.wl_surface() {
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continue;
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}
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match event.kind {
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Enter { .. } => {
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println!("Pointer entered @{:?}", event.position);
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}
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Leave { .. } => {
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println!("Pointer left");
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}
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Motion { .. } => {
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if self.cursor_down {
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if let Some(window) = &mut self.ui {
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let pos = Position::new(event.position.0 as f32, event.position.1 as f32);
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if window.draw_area.contains_point(pos) {
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window.draw_area.path.add_point(pos, false);
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}
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}
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}
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}
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Press { button, .. } => {
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println!("Press {:x} @ {:?}", button, event.position);
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self.cursor_down = true;
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if let Some(window) = &mut self.ui {
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let pos = Position::new(event.position.0 as f32, event.position.1 as f32);
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if window.draw_area.contains_point(pos) {
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window.draw_area.path.add_point(pos, true);
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}
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for widget in &window.widgets {
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if let Widget::Button(button) = widget {
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if button.contains_point(pos) {
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window.draw_area.path = DrawPath::default();
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}
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}
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}
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}
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}
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Release { button, .. } => {
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println!("Release {:x} @ {:?}", button, event.position);
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self.cursor_down = false;
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if let Some(window) = &mut self.ui {
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let pos = Position::new(event.position.0 as f32, event.position.1 as f32);
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if window.draw_area.contains_point(pos) {
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window.draw_area.path.add_point(pos, false);
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} else {
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println!("Does not contain point")
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}
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}
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}
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Axis { horizontal, vertical, .. } => {
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println!("Scroll H:{horizontal:?}, V:{vertical:?}");
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}
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}
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}
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}
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}
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impl SimpleWindow {
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fn draw(&mut self, _: &Connection, qh: &QueueHandle<Self>) {
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let buffer = self.buffer.get_or_insert_with(|| {
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self.pool
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.create_buffer(self.width as i32, self.height as i32, (self.width as i32) * 4, wl_shm::Format::Argb8888)
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.expect("create buffer")
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.0
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});
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let canvas = match self.pool.canvas(buffer) {
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Some(canvas) => canvas,
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None => {
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let (second_buffer, canvas) = self
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.pool
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.create_buffer(
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self.width as i32,
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self.height as i32,
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(self.width as i32) * 4,
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wl_shm::Format::Argb8888,
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)
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.expect("create buffer");
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*buffer = second_buffer;
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canvas
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}
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};
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if let Some(window) = &mut self.ui {
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window.render(canvas);
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}
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self.window.wl_surface().damage_buffer(0, 0, self.width as i32, self.height as i32);
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self.window.wl_surface().frame(qh, self.window.wl_surface().clone());
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buffer.attach_to(self.window.wl_surface()).expect("buffer attach");
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self.window.commit();
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}
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}
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delegate_compositor!(SimpleWindow);
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delegate_output!(SimpleWindow);
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delegate_shm!(SimpleWindow);
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delegate_seat!(SimpleWindow);
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delegate_xdg_shell!(SimpleWindow);
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delegate_xdg_window!(SimpleWindow);
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delegate_activation!(SimpleWindow);
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delegate_pointer!(SimpleWindow);
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delegate_registry!(SimpleWindow);
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impl ProvidesRegistryState for SimpleWindow {
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fn registry(&mut self) -> &mut RegistryState {
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&mut self.registry_state
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}
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registry_handlers![OutputState, SeatState,];
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}
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Reference in New Issue
Block a user